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Battle for wesnoth drakes
Battle for wesnoth drakes







battle for wesnoth drakes

at night, use augurs to retake villages, skirmishers to defend and for other nasty things.Īt night you should not fight at all. So at day if you have to fight, use clashers, try not to fight at all.

battle for wesnoth drakes

spearman and archers will be just totally harmless. at night they will be just like harmless kittens if your army is consisting of skirmishers and augurs. loyalist has nothing to oppose it, lizards have pierce resistance, so your lizards will hurt loyalists a lot more than loyalist can do. skirmishers and augurs are a nightmare to fight at night for a loyalist. General rule: avoid fight at day by all means, fight only at night. so make sure they dont get more than 2 attacks on 1 clasher and it should be ok, next turn u can run away that clasher and step in with something else. if loyalists attack they will probably not be able to kill with only 2 spots for attack. you may block something with couple of them. depends on map, on enemy units etc.Īdvice drake vs loyalists. but on your turn your whole army of drakes will fly there and retaliate to whoever tried to attack that lizard.

battle for wesnoth drakes

it will make it clear that if enemy attacks your skirmisher he will not be able to capture village anyway, not enough units for that. you may put there a cheap skirmisher lizard at day. More or less you dont need to defend village, you can leave it empty, enemy will not want to take it, he will be afraid of your damage if you have many drakes reaching that spot. So mostly you will have a lot more targets to attack than your enemy can block well enough. as in general your enemy will be slower and have only 1-2 superfast units (good if). You might be able to reach some enemy position with 5-6 drakes, while enemy can do only 2-4 units on your drake spot. So you can put much more units of drake to reach 1 enemy spot than your enemy can. most drake units can reach enemy (they move fast and they fly), while enemy can not reach you (and drake strikes are very strong and give huge damage, you dont have to worry about losing your drakes hitpoints during attack because your aim is to deal a lot of damage and then cover that spot with other strong drakes). General advice number 2: don't let enemy attack you at all, your power is not in defense, it is in mobility and offensive power. So general advice number 1: don't let enemy have that 60% defense when he attacks you, put drake on sand or grass with bad terrain nearby and your enemy will have to think twice before attacking, because now you both at 30-40% defense, in this circumstances clasher very likely beats spearman as it has stronger damage and more health, even fighter may be a problem. couple of spearman smash them all easily. While drakes have 30-40% defense, vulnerability to pierce. and you can counter him hard if you wish. if enemy attacks there is a big chance it wont be successful for your enemy. you easily block enemy attacks with 50-60% defense + resistances. dwarfs happy in defense, they have resistances, terrain bonuses on hills etc. I understand why you having difficulties with drakes, they are very opposite to dwarfs. I was on ladder a bit, and wasnt the worst one, but this type of gaming is just not for me. I am not a ladder player so I can only give you tips on smaller type of maps, but it will probably work in general too. so for example as a dwarf you potentially would need a huge reconsideration of your play style to be successful on ladder) on small maps you would use one recruit pattern and playstyle but on bigger maps it would be different (more scouts, less slow units. These 2 different types of multiplayer games in terms of strategy. Speaking about multiplayer there are 2 types of maps, Ladder maps (games with highly competitive players with ranking system, 1v1) and other maps just for fun (like one of most popular - Isars cross map).









Battle for wesnoth drakes